﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 三维空间坐标信息
/// </summary>
public class PositionData  {

    /// <summary>
    /// 空间坐标x
    /// </summary>
    public PositionBase x;

    /// <summary>
    /// 空间坐标y
    /// </summary>
    public PositionBase y;

    /// <summary>
    /// 空间坐标z
    /// </summary>
    public PositionBase z;
}
